"This will create heavy delays for Nowhere, MI. "If Unity goes through with this completely psychotic plan, I will be terminating all FDSW projects and migrating to a new engine," they wrote. Orbo's Odyssey developer Feverdream Softworks are among the more outspoken respondents. But even if studios like AGGRO CRAB aren't affected directly, the extra cost shouldered by Microsoft could be passed down to studios with projects on Game Pass. Unity have said that "the Unity Runtime Fee will be charged to the entity that distributes the runtime", which in the case of a Game Pass release, would presumably be Microsoft. We're calling on Unity to reverse the latest shortsighted decisions that seem to prioritize shareholders over their product's actual users."Īgain, there's a certain amount of confusion here. If these changes aren't rolled back, we'll be heavily considering abandoning our Unity expertise. "This decision puts studios in a position where we might not be able to justify using Unity for our future titles. And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!! "Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business. "Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. ![]() ![]() "We and a lot of other developers have a highly anticipated game coming to Xbox Game Pass in 2024," they posted following the Unity announcement. WTF?"Īnd then there's AGGRO CRAB, creator of aquatic soulslike Another Crab's Treasure. But many developers won't have the time or means to do the same. "If this goes through, we'd delay content and features our players actually want to port our game elsewhere (as others are also considering). "This would harm not only us, but fellow game studios of all budgets and sizes," the developer wrote in a statement to players. "We urge you to take a stand with indie games, and call for Unity to reverse these harmful changes."Īmong Us developer Innersloth also say they're looking into ditching Unity. We cannot stand by these decisions, and we cannot afford the risk it would place on our small team. "Frogsong's Nintendo Switch port will continue to be developed in Unity," the FrogteamGames post continues, "as it's far too late to change engines, but we will not be working in Unity for future games. The company have told Stephen Totilo of Axios that "charity games/bundles exempted from fees", though how exactly Unity will distinguish between these and other games remains to be seen. There's confusion still about how Unity's new pricing policies (which don't kick in till January 2024) will be applied - the full FAQ is over here. These fees do not benefit developers in any way, and instead can actively harm them." ![]() "Free downloads are charged, which makes giveaways, charity bundles, and platforms like GamePass too high of a financial risk for us to be able to pursue. ![]() "While Frogsong is not currently close to this threshold, any future development in Unity has now become a financial risk for indie developers like ourselves," the studio wrote on Xitter. A few teams have also announced plans to dump Unity and move their projects to other game engines, such as Godot or Unreal.Īmong those considering a trip to new pastures is Frogsong developer FrogteamGames. Several game developers have called on their players to protest Unity's recently announced new pricing structure, under which developers who reach a certain threshold of revenue or game installations will be charged every time somebody installs their game.
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