It rather interestingly sports a Picatinny rail on the frame USPs did not have such integral rails during their production run, instead sporting a proprietary H&K developed rail for attaching lights and lasers. As with the VP70M in the Resident Evil 2 remake, the USP9 is Leon's "canon" cutscene sidearm, as he always brandishes this pistol regardless of having it in his attaché case or stored in the typewriter storage. Replacing the hybridized "Silver Ghost" pistol in the original game, Leon starts with a Kendo Shop custom-tailored two-tone "SG-09 R", based on the Heckler & Koch USP9 its in-game description notes that it is a derivative of the "MUP", which is the name of the USP9 in the RE2 and RE3 remakes. The player character holds the handguns in either a traditional stance or through the Center Axis Relock technique. All pistols are chambered in high velocity "9mm Handgun" rounds, while magnum-type handguns use ".45 Centerfire Pistol" (ie.45 ACP). Some weapons can be bought at the post-game shop, purchased via credits obtained by completing various challenges.Īs before, various weapon accessories such as scopes and stocks can be fitted onto several weapons to enhance their capabilities, at the cost of some inventory space.Īll available pistols (and not revolvers and the Mauser C96 "Red 9") can hold an additional round in the chamber if the player reloads the pistol while it isn't empty, which also has a separate "tactical" reload animation. Once fully upgraded, weapons can be upgraded one more time through exclusive upgrades, in which they require an exclusive upgrade ticket (traded with spinels) and a large amount of pesetas. Once again, weapons can be upgraded from the Merchant, and ammunition capacity upgrades can go to absurdly high levels (though it isn't as high as in the original game). Various weapons and items can be obtained for free throughout the game world itself, but if they are missed within the chapter it is featured in, it will be available in the next chapter in the Merchant's wares. Many weapons and items can be bought from him via pesetas while some items and weapons are bought with rare spinels, which can be obtained by completing various side quests that are featured in this game. Speaking of the Merchant, he returns in the remake as well. Multiple knives can be acquired, and the game will prioritize consumable knives before the reusable ones. Some knives can be repaired at the Merchant with a fee, while others (most commonly the ones found in the game world) will be entirely lost. There is a durability system with knives, which can be broken if they're used too much. The functionality of the knife has been expanded compared to the previous remakes, as they can be used to parry highly-damaging/instant kill attacks, or it can be used to get out of a grab quickly for some enemies. Weapons cannot be discarded entirely, instead, they can be put into the typewriter storage (the item box equivalent to recent entries) which can be retrieved back at any time. The attaché case first introduced in the original game returns in the remake as its form of inventory system, and weapons can be switched out on the fly. Using the optional laser sight for some pistols (or when using the Hardballer in general) increases the critical shot chance, as it is always considered "focused" by default. "Focus aiming" returns from the previous remakes, standing still long enough allows the crosshair to be reduced to a dot, allowing for an increased critical shot rate. 412" energy weapon) has returned from the original game, with most of them modeled accurately to their real-world counterparts (such as the SL8 and the Striker-12) while others are remodeled (the fictional "Silver Ghost" to the slightly-less fictional USP9, and the M1911 to Hardballer) entirely, but function the same way. Interestingly, almost every firearm (not including the fictional "P.R.L. The laser sight used in most of the console versions of the original game have been removed (with the exception of the Hardballer's iconic laser module), although it exists as a secondary attachment to some pistols. As per the recent remakes, the game uses a third-person over-the-shoulder perspective, albeit with more fluidity and freedom since the player character can now aim and move at the same time.
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